Regardless, it could be four days old and still taste better than whatever passes for food at the Holiday Inn Express. Something was on the floor - is that blood?! - and my reserved table had what looks like an omelette served up. The restaurant is empty other than a server who told me that one of the other guests left in a hurry. Real-world images seep into the digital ambience of the hotel's puzzles. Am I trapped in the hotel, having pleasantries thrust upon me by characters who are doing so out of politeness? Maybe this is what Julian Assange felt like. It also seems like I’m a prisoner here, since my watch keeps flashing up messages from persons unknown about “freeing” me. When I’m as wealthy as my protagonist clearly appears to be, I can afford to not have to deal with actual human riff-raff. The Spectrum Retreat is set in the Penrose Hotel, an Escher-like collection of rooms and corridors which kicks off with a robot concierge directing me downstairs for breakfast. Hopefully there’ll be an introductory brochure in my room when I check in. It’s like all knowledge of its genre has been wiped from my memory. I’ve finally found some time to do so, but given the amount of time that’s passed, I simply cannot remember anything about the game at all. It sat in my PS4 library, tempting me to install it and give it a go. We reviewed The Spectrum Retreat a year ago, and I know that Matt absolutely loved it. Only the very best titles will stand up to scrutiny today. Brutal Backlog is a semi-regular feature where the JDR team play through some of the unplayed games on their shelves (both digital and physical), disregarding their age or the technical limitations of their era.
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